Gaming Realms has posted revenue of £16m for the first half of 2025, marking a significant 18% year-on-year (YoY) increase compared to H1 2024.
The supplier’s efforts outside of the UK helped to shake off struggles seen in Gaming Realms’ home country, with the slots stake limit having a notable impact, particularly on the company’s Slingo game.
The UK introduced a £5 online slots stake limit for over 25s on 9 April, with a £2 limit for young adults enforced from 21 May.
However, a new tool was developed by the supplier to ensure Slingo could accommodate the stake limit and it had the desired effect, thwarting the negative impact that was seen within its UK content licensing vertical.
Gaming Realms’ main driver of H1 2025 revenue was its content licensing arm, which generated £11.7m, up 4% YoY.
Within the vertical, the aforementioned slots stake limits sparked a 13% YoY slump in UK content licensing revenue, though the segment did account for 29% of all content licensing revenue over the course of the period.
Gaming Realms did not disclose exact revenue figures for each segment but did note that non-UK content licensing operations “continued to perform strongly”, up 18% YoY, while its US-facing arm climbed 22%.
Non-UK content licensing efforts accounted for 71% of all content licensing revenue.
These international gains were driven by multiple partnership deals, as Gaming Realms launched with 19 new partners globally, including Hollywood Casino in West Virginia, as well as with BetMGM, Superbet and KTO in Brazil.
The supplier was also granted a licence in Delaware, continuing its US expansion.
Alongside 19 new partnerships, Gaming Realms launched six new Slingo titles, meaning it now has 95 titles within its distributed games portfolio.
Meanwhile, brand licensing revenue totalled £2.4m, marking a 623% YoY increase from the £300,000 posted last year, aided by the completion of a “significant brand deal” within the reporting period.
Social gaming revenue was the only vertical to record a slump at £1.9m, falling 7% against last year’s total of £2.1m.
Gaming Realms recorded £7.5m in adjusted EBITDA, an improvement of 30% YoY, alongside a corresponding margin of 47%, while pre-tax profit for the period climbed 19% YoY to £4.2m.
The H1 2025 earnings were aligned with the company’s expectations, which were made public via a preliminary update, released on 29 July.
Mark Segal, Gaming Realms CEO, said: “The group has delivered a strong first half, with revenue increasing 18% and adjusted EBITDA up 30%, reflecting the success of our strategy to expand internationally through licensing.
“Our entry into newly regulated markets, including Brazil, British Columbia and Delaware, underlines the global demand for our content and the strength of our operator partnerships.
“With further launches scheduled in additional regulated jurisdictions, and a robust pipeline of new Slingo and third-party titles, we remain well positioned to deliver continued growth and enhance shareholder value in the second half of the year and beyond.”
Assessing the outlook for the remainder of 2025, the Gaming Realms board has outlined its confidence that the supplier’s positive trajectory will continue.
The company’s update read: “Looking ahead, the group is well positioned to build on its momentum and deliver further growth across both new and existing markets.
“Our strategic focus for the remainder of the year is to continue to broaden our international footprint through entry into additional regulated markets, while deepening our presence with existing partners to capture further growth opportunities.”
Gaming Realms’ share price fell by close to 12% since market open today, 8 September, to 44.5p.
The post Gaming Realms shakes off slots stake limit impact to record 18% revenue rise first appeared on EGR Intel.
Supplier sees UK content licensing segment slump, but efforts abroad ensure company is on course to maintain “positive trajectory” for remainder of year
The post Gaming Realms shakes off slots stake limit impact to record 18% revenue rise first appeared on EGR Intel.