Gaming Realms expects FY 2025 revenue of £31m driven by global growth

  • UM News
  • Posted 17 hours ago
00:00 / 00:00

Gaming Realms has announced full-year 2025 revenue is expected to increase 10% year on year (YoY) to £31.4m on the back of an “expanding international footprint”, according to the London-listed supplier.

In its pre-close trading update for the 12 months ending 31 December 2025, the firm said adjusted EBITDA is expected to sit at £15m, an increase of 15% YoY.

However, exchange fluctuations during 2025 had a £600,000 negative impact on revenue and £400,000 negative impact on adjusted EBITDA.

Gaming Realms’ shares are down 4.6% at the time of writing to 34.9p.

The increase in revenue was also attributed to strong growth across Gaming Realms’ major markets.

Focusing on the US, the supplier saw revenue growth of 19% YoY which was backed by “record numbers of players enjoying our Slingo games”.

Gaming Realms added the US represents 61% of group revenue, up from 56% in 2024.

Revenue in the UK fell 10% YoY following the market’s introduction of stake limits from 1 April.

Those rules mean customers over the age of £25 are limited to a £5 stake per spin on online slots, with 18 to 24-year-olds limited to £2 stakes.

Despite this, it was noted revenue “recovered” by the end of the year following the launch of a new Slingo in-game tool for the UK market. The UK represented 23% of group revenue.

Across 2025, Gaming Realm’s Slingo portfolio was launched across 40 new global partners, including going live in South Africa and Switzerland.

The business added it was ready to “benefit” from upcoming online casino market launches in the Canadian province of Alberta and Maine.

Alberta is due to launch its regulated online sports betting and igaming market in 2026, while Maine will become the eighth US state to approve igaming after governor Janet Mills approved legislation at the start of the year.

Management noted that 2026 trading has been “encouraging” alongside “ongoing demand for the Slingo portfolio”.

Increased investment in “game development, new products and new market launches” were highlighted as next steps by the firm.

Commenting on the trading update, Mark Segal, Gaming Realms CEO, said: “We are pleased to report another record year for Gaming Realms, reflecting the continued appeal of the Slingo portfolio and our highly scalable licensing model.

“We are encouraged by the continued momentum in the US, where regulated igaming continues to grow strongly, and we see significant additional growth opportunities in US markets.

“With increased investment in our games pipeline, the development of new products, and continued expansion into newly regulated territories such as South Africa and Switzerland, alongside forthcoming opportunities in Alberta and Maine, we look forward to building on this momentum in 2026 as we broaden our market reach and further strengthen our portfolio of innovative content.”

Gaming Realms will report its preliminary full-year 2025 results during the week commencing 30 March.

The post Gaming Realms expects FY 2025 revenue of £31m driven by global growth first appeared on EGR Intel.

 Supplier says figure represents 10% YoY growth, as it prepares for market launches in Alberta and Maine and further product investment
The post Gaming Realms expects FY 2025 revenue of £31m driven by global growth first appeared on EGR Intel. 

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