Gaming Realms has reported a 10% year-on-year (YoY) increase in full-year revenue to £31.4m on the back of market expansion and new operator deals.
The Slingo supplier also reported an adjusted EBITDA increase of 15% to £15m, with margin moving up two percentage points to 48%.
Pre-tax profit landed at £8.8m, a 5% YoY uptick, while year-end cash to hand rose from £13.5m to £17.8m.
The vast majority of 2025 revenue was derived from Gaming Realms’ licensing arm (£27.6m), with the remaining £3.8m coming from its US-facing social publishing division.
The UK accounted for 23% of group revenue in 2025, down from 28% in 2024. Bosses said this had demonstrated the “effectiveness of [its] international expansion”.
On the UK, management said the £5 online slots stake limit for over 25s and the £2 limit for 18 to 24-year-olds had caused a “short-term impact” in the market.
During Q2, revenue was down around 21% YoY but the company noted a new tool to “enhance engagement and performance” meant revenue was able to recover by December.
Gaming Realms is live in six US igaming states, with the US accounting for 52% of all revenue.
Last year, the supplier went live with 40 operators across the world and launched a second internal studio, Lucky Lunar, to focus on traditional slot games.
During Q1 2026, Gaming Realms highlighted it had expanded into newly regulated Peru, Nigeria, Ghana and Kenya, while licensing revenue was up 8% compared to 2025.
The business, which is listed in London, has partnerships with the likes of bet365, William Hill, DraftKings, FanDuel and BetMGM.
The firm’s share price is up 2% at the time of writing to 31p. The stock is down 15.9% over the past 12 months.
Mark Segal, Gaming Realms CEO, said: “This performance reflects the strength of our licensing-led strategy and the continued popularity of our Slingo portfolio across global igaming markets.
“During 2025 we further expanded our international presence, launching in a number of new regulated markets and adding 40 new operator partners to our distribution network.
“We also continued to invest in our proprietary content pipeline and technology platform, including the establishment of Lucky Lunar Studio to broaden our game development capabilities.
“We have made a positive start to 2026 with further launches across new regulated markets including Peru, Nigeria, Ghana and Kenya.
“With a strong pipeline of new games, additional partner launches and further geographic expansion planned, we remain well positioned to deliver continued growth.”
The post Gaming Realms’ 2025 revenue jumps 10% on back of extensive global expansion first appeared on EGR Intel.
Slingo supplier says geographical diversification has put less pressure on the UK, with Q1 trading update showing licensing performance tracking above last year
The post Gaming Realms’ 2025 revenue jumps 10% on back of extensive global expansion first appeared on EGR Intel.